Despite the large performance improvement this integrated core appears poised to deliver, the Half-Life 2, Doom 3, and Serious Sam 2 engines are just around the corner. This new integrated GPU will not be called Intel Extreme Graphics 3, though the name was still being finalized at press time. What this new platform will do, however, is improve considerably the baseline run-time system that game developers will be able to target. Most were running at 1024×768, hitting about 30fps, which would make for a decent though not stellar gaming experience. Intel had several systems on the GDC show floor running Unreal Tournament 2004, Call of Duty, and Splinter Cell. Intel’s new graphics core will be the first DX9-capable motherboard-down solution, and Intel officials were confident that it would have sufficient horsepower to run Longhorn’s 3D-based Desktop Compositing Engine whenever that OS arrives. Grantsdale systems will only have 3.2GB/sec of total system bandwidth, and the CPU will need a good chunk of it to tend to its own processing chores.Īlso noteworthy is the fact that this new integrated GPU supports DX9’s PS2.0 standard, with vertex shader 2.0 support provided by the CPU. However, before you get too excited, you should realize that for this core to actually achieve that rate, it would need over 5GB/sec of memory bandwidth (ignoring caching efficiency). What’s remarkable right off the bat is the fact that this new integrated core’s pixel fill rate is more than four times greater than the fill rate of the Intel Extreme Graphics 2 core, which only had about 266Mpixels/sec of pixel fill rate. DVMT (Dynamic Video Memory Technology), allocates frame-buffer up to 224MB (on a system w/512+MB of system memory).Support for HD resolutions (720p, 1080i).MPEG-2 decode assist: color-space conversion and motion compensation (IDCT still done on CPU).0.13-micron equivalent manufacturing process.